Aperture RPG

A fast, grounded microsystem for any world

This Oracle is a tool that answers questions you can’t answer yourself when playing solo, or as a group—about the world, about NPCs, about what happens next. It uses the same d100 you already roll, the same Difficulty scale the GM Guide already defines, and the same success/complication logic that the Core Rules already establish.

Asking the Oracle

Frame your question as a yes/no. Then ask yourself two things before rolling:

  1. How likely is it? This Likelihood becomes your Target.
  2. How much is at stake? This Tension becomes your Difficulty.
%LikelihoodTension
90Almost certainOverwhelming
75LikelyChaotic
50PossibleContested
25UnlikelyMinor friction
10InfeasableSimple
0ImpossibleCalm, no stakes

Then roll d100 as normal.

Applying Advantage and Disadvantage

The same rules apply: invert the roll and take the better or worse result.

Grant Advantage to Oracle rolls when:

Apply Disadvantage when:

This keeps Oracle answers grounded in the established fiction rather than pure randomness.

When There’s No Answer

Sometimes a yes/no doesn’t capture what you need—you need the Oracle to generate something. In that case, roll for an Attribute context:

Then interpret: given the fiction already established, what does a Body/Mind/Soul answer look like right now? The roll gives you a lens; you supply the image.

Scene Pressure

At the start of a new scene, set a Pressure level from 090. This is the scene’s ambient Tension, its baseline Difficulty for Oracle rolls made within it. You can raise it mid-scene if events escalate, or lower it if the source of pressure gets resolved.

This mirrors how the GM Guide treats Difficulty as environmental, not personal. A tense infiltration has high Pressure whether or not you’re good at sneaking.

The Momentum Track

Rather than a chaos die or separate meter, the Oracle uses the fiction’s own energy. Keep an informal note: Momentum is Positive, Neutral, or Negative.

This means a string of bad outcomes makes the next question harder—the world is closing in—while a string of wins creates a brief window of opportunity.

NPC Reactions

When an NPC’s response to something is genuinely uncertain, roll against their relevant Attribute as the Target, with the scene’s Pressure as the Difficulty.

Complications

When a complication is called for and you can’t picture one, roll once and read the tens digit:

TensComplication type
01Someone arrives or departs unexpectedly
23Information is revealed, withheld, or distorted
45A resource (equipment, time, trust) is strained or lost
67The environment shifts: weather, structure, crowd
89An NPC’s attitude or allegiance changes

The ones digit is intensity: low (14), moderate (57), or severe (89, 0).