This Oracle is a tool that answers questions you can’t answer yourself when playing solo, or as a group—about the world, about NPCs, about what happens next. It uses the same d100 you already roll, the same Difficulty scale the GM Guide already defines, and the same success/complication logic that the Core Rules already establish.
Asking the Oracle
Frame your question as a yes/no. Then ask yourself two things before rolling:
- How likely is it? This Likelihood becomes your Target.
- How much is at stake? This Tension becomes your Difficulty.
| % | Likelihood | Tension |
|---|---|---|
| 90 | Almost certain | Overwhelming |
| 75 | Likely | Chaotic |
| 50 | Possible | Contested |
| 25 | Unlikely | Minor friction |
| 10 | Infeasable | Simple |
| 0 | Impossible | Calm, no stakes |
Then roll d100 as normal.
- Critical: Yes, and… (something unexpectedly good follows)
- Success: Yes (nothing goes sideways)
- Complicated Success: Yes, but… (there’s an unfortunate complication)
- Failure: No, but… (something softens the blow)
- Complicated Failure: No (things get worse)
- Fumble: No, and… (something unexpectedly bad happens)
Applying Advantage and Disadvantage
The same rules apply: invert the roll and take the better or worse result.
Grant Advantage to Oracle rolls when:
- Recent fiction clearly favors this outcome
- The character has specifically set it up
- A prior success created momentum toward it
Apply Disadvantage when:
- Recent fiction works against it
- The character is out of position
- A prior complication has introduced new pressure
This keeps Oracle answers grounded in the established fiction rather than pure randomness.
When There’s No Answer
Sometimes a yes/no doesn’t capture what you need—you need the Oracle to generate something. In that case, roll for an Attribute context:
1–33(Body): The answer is physical, environmental, immediate; something you can see, touch, or that affects the body.34–66(Mind): The answer is informational, hidden, or cognitive; a revelation, a complication of knowledge, something that changes what you know.67–100(Soul): The answer is social, emotional, or relational; it involves someone’s feelings, loyalties, or presence.
Then interpret: given the fiction already established, what does a Body/Mind/Soul answer look like right now? The roll gives you a lens; you supply the image.
Scene Pressure
At the start of a new scene, set a Pressure level from 0–90. This is the scene’s ambient Tension, its baseline Difficulty for Oracle rolls made within it. You can raise it mid-scene if events escalate, or lower it if the source of pressure gets resolved.
This mirrors how the GM Guide treats Difficulty as environmental, not personal. A tense infiltration has high Pressure whether or not you’re good at sneaking.
The Momentum Track
Rather than a chaos die or separate meter, the Oracle uses the fiction’s own energy. Keep an informal note: Momentum is Positive, Neutral, or Negative.
- Start each arc at Neutral.
- A Yes, and… or a Critical shifts Momentum toward Positive.
- A No, and… or a Fumble shifts Momentum toward Negative.
- Positive Momentum grants one free Advantage on the next Oracle roll.
- Negative Momentum applies one automatic Disadvantage on the next Oracle roll.
- After it’s applied, Momentum returns to Neutral.
This means a string of bad outcomes makes the next question harder—the world is closing in—while a string of wins creates a brief window of opportunity.
NPC Reactions
When an NPC’s response to something is genuinely uncertain, roll against their relevant Attribute as the Target, with the scene’s Pressure as the Difficulty.
- Success over Difficulty: They respond favorably and without reservation.
- Success at/under Difficulty: They respond favorably, but with a condition, hesitation, or cost.
- Failure over Difficulty: They decline, but leave room for negotiation or a different approach.
- Failure under Difficulty: They decline, and something in the relationship shifts for the worse.
Complications
When a complication is called for and you can’t picture one, roll once and read the tens digit:
| Tens | Complication type |
|---|---|
0–1 | Someone arrives or departs unexpectedly |
2–3 | Information is revealed, withheld, or distorted |
4–5 | A resource (equipment, time, trust) is strained or lost |
6–7 | The environment shifts: weather, structure, crowd |
8–9 | An NPC’s attitude or allegiance changes |
The ones digit is intensity: low (1–4), moderate (5–7), or severe (8–9, 0).