Aperture RPG

A fast, grounded microsystem for any world.

Actions: Roll 2d10.

Attributes: Distribute 24 points (max 14):

Skills: Distribute 6 points (max +4):

Initiative: Roll your relevant attribute once at the start of a conflict.
Successful characters act before NPCs each round.

Defense: (The GM doesn’t roll.) When targeted by an NPC:
Roll defensive skill, using attacker’s skill as difficulty.

Equipment:

Knocked Out: When an attribute hits 0, you can’t act any further in the scene:

Recovery: Any zeroed attributes recover to 1 at the end of a scene.