Aperture RPG

A fast, grounded microsystem for any world

Crafting

Design

  • For: 
  • Quality: 
  • Modifiers:
    • Bonuses: 
    • Penalties: 

Equipment can be crafted based on a Design (e.g. a schematic, blueprint, or prototype) that acts as a basis for the item’s construction.
Each Design has its own properties:

A crafting action taken over a reasonable amount of time using a relevant Skill roll, is made to craft an item based on a Design. On success, the crafted item is created with the Quality equal to the roll result or the Design’s Quality—whichever is lower. On a critical, use the higher.

Complications for crafting rolls can describe the possibility of wasting materials, taking extra time, introducing some flaw, etc. Difficulty is set based on environmental factors, quality of materials, working conditions, or attention to work.

Modifiers are outlined in categories, describing the crafted item’s inherent differences from similar items. The GM specifies the details at Design creation.

Weather

Weather

For a given location and season, assign three ratings:

You’ll also track a moving value: Pressure, which starts at 0.

Each day, roll d100 twice:

If you want exact temperatures in degrees Fahrenheit: